Water Body

To simulate flowing water effect in a water body:

1.     On the Effects tab, in the Water group, click Water Body, and select the required body of water. The Polygon property sheet opens.

2.     If you want to change the default water body parameters, in the Polygon property sheet, set the required parameters. SeePolygon Property Sheet Parameters” in the "Objects and Labels" chapter for information.

Note:        The default water body parameters vary depending on the water body that was selected. The primary differences are in the values set for the Texture File.

3.     If you want to modify particle properties such as water and reflection color and opacity or bump scale, then in the property sheet's Water Setting field, click Set. The Particle Editor is displayed. See "Water Particle Editor Parameters" in this chapter for information.

4.     Place the polygon points in the 3D Window by clicking in the desired locations. You must place at least three points.

Note:        When creating a filled polygon, the lines of the polygon should not overlap each other. This may result in an irregular fill pattern.

5.     Finish the polygon creation by right-clicking.

6.     Edit the polygon’s parameters in the 3D Window or using the property sheet. SeeEditing Objects in the 3D Window” in the “Working with Objects” chapter for information. Close the property sheet to finish the operation.